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MotoGP 3: Ultimate Racing Technology (Xbox)

Screenshots

MotoGP 3: Ultimate Racing Technology (Xbox) screenshot 1 MotoGP 3: Ultimate Racing Technology (Xbox) screenshot 2
MotoGP 3: Ultimate Racing Technology (Xbox) screenshot 3 MotoGP 3: Ultimate Racing Technology (Xbox) screenshot 4

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Product summary

With an expanded track roster, excellent online support, and tight racing mechanics, this is the game to get if you're a racing fan.

Specifications: ESRB: Everyone ; Genre: Driving ; Number of players: 1-4 Players See full specs

Price range: $24.99 - $59.49

Gamespot editors' review

  • Reviewed on: 08/30/2005
  • Released on: 08/30/2005

Riding a motorcycle at speeds approaching 200 miles per hour around hairpin turns on hot asphalt is about as intense as motorsports get. MotoGP 3, the latest motorcycle racing sim from THQ, captures the spirit of the sport perfectly, with a full roster of riders and courses from around the world. This isn't a mere roster update, though. In the third installment in the series, developer Climax offers a more arcade-style racing experience with the addition of extreme mode, which adds all-new fictional tracks and riders to complement the licensed portion of the game. Diehard sim fans might object to this slight departure from reality, but it feels perfectly valid within the context of the game, and it's a lot of fun to boot. But if somehow the thought of zipping around 16 new tracks doesn't get your motor running, the 16-player online races definitely will.

MotoGP 3: Ultimate Racing Technologyscreenshot
All the riders, bikes, and courses from the 2004 MotoGP season are represented here.

MotoGP 3 is split into two distinct but complementary racing modes: Grand Prix and extreme mode. Grand Prix mode lets you take part in the 2004 MotoGP season, with fully licensed tracks, riders, and bikes. You can race against the best riders in the world on the 16 real-world MotoGP tracks, from the familiar Le Mans course in France to the new Gulf course in Qatar. All the riders, bikes, and courses are represented with pinpoint accuracy here, and for added authenticity you can unlock highlight movies from each race in the 2004 season.

When you play career mode you can create a custom rider and race your way through all 16 races in the 2004 MotoGP season. You can choose your bike and leathers, and even create a custom logo to slap on the side of your racing machine. Once that's complete, you're ready to race. Before each race, you have an opportunity to run practice laps to get a feel for the course. After that, you can move on to the qualifying round, where you're given 10 minutes to run the fastest lap possible. Your fastest lap determines which position you'll start in at the beginning of the race. You can't always count on the weather being the same for the practice, qualifying, and racing rounds, so you have to be ready to adapt if it's raining on race day.

After completing each race, you earn attribute points that can be applied to your rider to improve cornering, braking, top speed, and acceleration. These points can be redistributed between races; if you think you'll need a bit more on the top end for an upcoming race, you can pull some points from cornering and put them toward your top speed. In addition to modifying your stats, you can tune your bike between races. The tuning component of the game is fairly shallow, but you can adjust your bike where it counts most: tire compound for grip; gear-tuning for acceleration and top speed; suspension for stability; and wheel base for cornering. After you have your bike set up how you want it, you can take it for a test ride and even save the setup for easy access later on.

Depending on how you place in each career race, you earn championship points; the rider with the most points at the end of the season is the champion. How well you do really depends on your familiarity with each turn of every track, as well as the difficulty setting of the artificial intelligence-controlled racers. The artificial competition is downright pathetic in rookie mode, and even inexperienced racers will easily take at least a 30- to 40-second lead over the rest of the pack. Luckily, the pro, champion, and legend difficulty modes are challenging enough to give seasoned riders a run for their money.

MotoGP 3: Ultimate Racing Technologyscreenshot
The key to winning races is memorizing each and every turn on every circuit, and broken bones make excellent mnemonic devices.

The biggest new feature in MotoGP 3 is extreme mode, which lets you race in three different classes on 16 fictional street courses. You can race 600cc 2-strokes, as well as 1000cc and 1200cc 4-strokes, for a total of 16 new bikes. All of the bikes and riders are fictional, but they look and behave convincingly enough. If you're playing in career mode, for each race you'll earn money, which you can spend on parts, tuning, or new bikes. There are five different categories to sink your earnings into on your bike, and each category has three progressive stages. For example, if you want to spend some money to tune your engine, you have to start off with fuel mapping for $100, then move on to port polishing and engine blueprinting, with a $100 increase at each stage. It isn't especially involved, but it provides all the more incentive to keep winning races. As in Grand Prix mode, you can also tune your bike by adjusting things like gear ratios, suspension, and tire compound. Again, the tuning isn't too involved, so even the mechanically inept can easily figure out how to properly tune a bike.

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Where to buy

MotoGP 3: Ultimate Racing Technology (Xbox): $24.99 - $59.49
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Amazon.com
$59.49 Yes 5.0 star rating
GameQuest
$24.99 Yes 5.0 star rating

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Where to buy MotoGP 3: Ultimate Racing Technology (Xbox)

Price range: $24.99 - $59.49

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